GENERAL INSTRUCTIONS FOR THE TOHO ACADEMY ADVENTURE GAME
   ( Are we all sitting comfortably ? Right, little morphs.....)
MOVING AROUND.
In any location, directions of travel may include the 8 compass points,
plus UP, DOWN, ENTER and EXIT. To check, type LIST EXITS if unsure.
    To examine a location, simply LOOK (or L).
INTERACTING WITH OBJECTS.
You might be able to do some of the following (if not, you'll find out.)
PULL PUSH TURN PLAY GET DROP WEAR REMOVE OPEN CLOSE EAT DRINK SHOOT FIRE.
   To examine an object, simply EXAMINE (or EX) it. Remember, objects may
be located inside other objects. E.g. OPEN THE BOX AND LOOK INSIDE IT.
       INTERACTING WITH CREATURES.
   There are a large number of creatures on the island - some are
friends, some or foes, and it isn't obvious which are which. TALK TO
(whoever) is handy unless they're obviously hostile, as is ASK (whoever)
ABOUT (specific subject).
    Hostile creatures must be fought. Once encountered, they will hold
you in combat to the death. For each foe, there is a specific weapon - but
several foes might be vulnerable to that weapon. Bear in mind that an
initially friendly creature can turn hostile if attacked !
       GENERAL INSTRUCTIONS.
As you wander mindlessly around the island, you and your companions will
probably acquire various items - and get variously injured ! To check on
your current state, INVENTORY (I) and EXAMINE SELF (EX SELF). When you
take damage, you can HEAL yourself and others, with varying chances of success.
     HELP (H) may provide useful advice - and it will cost a point.
SAVE and RESTORE should be used often, unless you really LIKE retracing
your steps. SCRIPT sends a hard copy on your printer, UNSCRIPT cancels.
     As a hint - be sure you have fully explored each section before you
move on. When you discover you need an item, it's generally too late to
go back and look for it !
     VIEWING OBJECTS
This version of Toho Academy lets you see what you're dealing with. Some
of the objects and creatures have graphic illustrations that you can look
at to your heart's content. Whenever there is a visible object, you can
VIEW it. Hitting [Return] returns you to the normal game screen.

     You can use the Function Keys to provide a "Short Cut" to typing
in common commands and directions. Press ? [Return] to see the current
defined functions. Using the command DEFINE, you can redefine them to
your own needs.
     MENU_DRIVEN GAMES - VERSION 1.2 onwards

Versions 1.2 and upward enable the player to select actions from a menu
of possibilities. Just press [Esc] while playing the game, and a drop-
down menu of screen options will appear. Select the MENU option, and
press [Esc] again to resume play.
*********** Intro *********************
The sound of running footsteps outside thunders in your poor aching            
head. As you open your eyes, you instantly regret it. This is NOT the          
best way to start your first day at TOHO ACADEMY!                              
    You arrived yesterday, a week before the new term is due to start.         
Only a few people are here yet; it's the last days of their holidays           
and they're making the most of it. Dimly you remember being introduced         
to about a dozen other students - it all seems very hazy (possibly you         
shouldn't mix saki and absinthe on an empty stomach.) But you do               
remember being invited back by a friendly vixen - it seems most of the         
rooms aren't ready yet.                                                        
    As you struggle to your feet and try to focus, you also remember           
hearing some sort of sirens a while ago. But there is nothing                  
happening right now - and nobody around to ask. As you turn on the             
light switch, nothing happens. The power is off; luckily it's already          
getting light outside.        
<all text extracted from Toho Academy AGT (c) S.Barber>