
Hello sailor!

To play the Infocom game 'Sherlock' with sound, you need the following:

- DOS-PC with Soundblaster compatible sound board (note that old SBs
  can't control the volume)
- Sherlock release 26 (you can update release 21, see below)
- Mark Howell's Zip version 2.04 (or my own interpreter "Frotz", should
  I ever finish it)
- The sound files contained in this marvellous package

First of all you need release 26 of the 'Sherlock' data file.  If you
own LToI 2 on CD, then you can go to the MAC directory and copy the
file SHERLOCK to your hard disk -- that's it!  Otherwise you probably
possess release 21 of the Sherlock data file; in this case run the
program UPDATESH from this package and follow the instructions.  In
the unlikely event that your edition of 'Sherlock' is neither release
21 nor release 26, please contact me:

    Stefan Jokisch,
    jokisch@ls7.informatik.uni-dortmund.de

Next you should go to the directory which you usually use for playing
Sherlock and create a subdirectory SOUND.  Move all the SND files from
this package to that subdirectory.  As you can see, all the sound files
are called SHERLOxx.SND.  If, for instance, you insist on calling your
data file HOLMES.DAT, you would have to rename all the sound files to
HOLMESxx.SND.  Obviously.

Third, make sure that the BLASTER environment variable is set.  Check
your AUTOEXEC.BAT file for a line similar to "SET BLASTER=A220 I7 D1".
In this example, 220 is the port address of your sound board, 7 is its
IRQ number and 1 is its DMA channel.  These values may differ for your
sound board; please refer to the documentation of your sound board for
more details.

Finally you should get hold of Zip 2.04.  It is available via anonymous
ftp from ftp.gmd.de at if-archive/infocom/interpreters/zip, the file is
called ZIP204.ZIP.  Read its "readme" file for further instructions.

Have fun!

