*         The first three entries in the text section must be the null
*         string, a blank line, and the "Ok." response - they also
*         exist in the run-time program, for speed's sake.
TEXT      SOK!
TEXT      BLANK

TEXT      OK!
          Ok.
*
CIF       NORMAL+KAYPRO
TEXT      LOGON
          Copyright (c) 1983,1987 Michael Goetz

          Welcome to the *new* Adventure!     Say "NEWS" to get up-to-date
          game details.

CENDIF
*
CIF       XEROX5+XEROX8
TEXT      LOGON
          Copyright (c) 1982 Michael Goetz
          Copyright (c) 1982 Xerox Corporation

          Welcome to the *new* Adventure!     Say "NEWS" to get up-to-date
          game details.

CENDIF
*
CIF       NORMAL+KAYPRO
TEXT      NEWSDATA

          This is the brand-spanking-new C01.1 version of Adventure.
          The cave is essentially stable at this point except for bug
          fixes being done as needed.  The cave is almost twice as big as
          before, and has lots of new creatures in it - have fun!

          To get the version number of this game, type 'VERSIONS'; for an
          explanation of the copyright notice, type 'DISTRIBUTION'.

CENDIF
*
CIF       XEROX8+XEROX5
TEXT      NEWSDATA

          This is the brand-spanking-new B03 version of Mike Goetz's Adventure.
          The cave is essentially stable at this point except for bug
          fixes being done as needed.  The cave is almost twice as big as
          before, and has lots of new creatures in it - have fun!

          For an explanation of copying restrictions which pertain to this
          disk, please say 'DISTRIBUTION'.

CENDIF
*
CIF       NORMAL
TEXT      HISTORY

          VERSION RELEASE 
          NUMBER   DATE     NOTES
          ------- -------   -----

         /  B00   FALL'80   First release of this adventure game on a micro
         /                  For Z-80 only!

         /  B01   SPRING'81 Modified to run on 8080 as well, using better
         /                  Z-80 code if possible; some spelling corrections.

         /  B02   DEC'81    This is it!
         /                  First bug EVER found (it was minor) was fixed.
         /                  The cave was expanded somewhat.  (565 points.)
         /                  The file search routine was improved so that the
         /                  data files can reside on either the current disk
         /                  or disk 'A'.  This allows the files to be split
         /                  between two disks so Adventure can run on
         /                  systems with very small disks.  The current disk
         /                  is searched before disk 'A' when looking for a
         /                  file.
         /                  About two dozen spelling errors were corrected.
         /                  Default text mode now BRIEF instead of FULL.
         /  B03   DEC'83    580 Points (as are most B02 versions).
         /                  Text file is VERY compressed.
         /  C00   FEB'87    Adventure now runs on PC's.  Otherwise, this
         /                  version is essentially similar to B03.
         /  C01   FEB'87    Bug fix release for C00; also has minor improvements.
         /  C01.1 MAR'87    Bug fix.

CENDIF
*
CIF       KAYPRO
TEXT      HISTORY
          This is the B03 (KAYPRO) version of Adventure.  Compile date 12/7/83.
CENDIF
*
CIF       NORMAL
TEXT      LEGAL
          Unlike the first two releases of this game, this program is NOT
          public domain software.  It is copyrighted, and you can't copy it
          for any reason without my permission.  That's to protect MY rights
          (which is all I have since I don't make a penny from this).  As
          for those people who feel inhibited by legal stuff, I hereby give
          permission to make copies of this program to the following people
          for the following purposes:

         /    1.  To persons owning the game for the purpose of making
         /          backup copies (provided that doesn't exceed 746 copies),
         /          or to give to any of their friends, enemies, etc..
         /    2.  To any group wishing to distribute the game, provided that
         /          there is no charge for the game except for a small fee
         /          to cover media, postage, etc..
         /    3.  To any person or business to give away the game as a selling 
         /          gimmick for hardware or anything else, provided that I'm 
         /          informed of it prior to the actual selling.

CENDIF
*
CIF       XEROX8+XEROX5
TEXT      LEGAL

          This version of Mike Goetz's Adventure is intended for exclusive
          use on Xerox computer systems and may be copied as necessary in
          support of such application.  Note:  It may not be sold or licensed
          to any other party.

CENDIF
*
CIF       KAYPRO
TEXT      LEGAL
          This game is copyrighted material and may not be copied without my
          express permission.  Permission is hereby given to the following
          persons to make or distribute copies of this program:

         /     1)  All end users who enjoy playing this game.

         /     2)  KAYPRO Corporation.

          All commercial copying, except as described above, is strictly
          prohibited.
CENDIF
*
TEXT      INTRO
          Somewhere nearby is Colossal Cave, where others have found fortunes in
          treasure and gold, though it is rumored that some who enter are never
          seen again.  Magic is said to work in the cave.  I will be your eyes
          and hands.  Direct me with commands of 1 or 2 words.  I should warn
          you that I look at only the first six letters of each word.
          (Should you get stuck, type "HELP" for some general hints.  For info-
          mation on how to end your adventure, etc., type "INFO".)

TEXT      DWARFBLOCK
          A little dwarf with a big knife blocks your way.
TEXT      FIRSTDWARF

          A little dwarf just walked around a corner, saw you, threw a little
          axe at you which missed, cursed, and ran away.
TEXT      DWARFHERE

          There is a threatening little dwarf in the room with you!
TEXT      DWARVESHERE

          There are # threatening little dwarves in the room with you!
TEXT      KNIFETHROWN
          One sharp nasty knife is thrown at you!
TEXT      KNIVESTHROWN
          # sharp nasty knives are thrown at you!
TEXT      KNIVESMISS
          None of them hit you!
TEXT      KNIFEGOTYOU
          One of them gets you!
TEXT      SAYSPLUGH
          A hollow voice says "Plugh".
TEXT      NOCANGO
          There is no way to go in that direction.
TEXT      OOF!
          You have run into a wall of rock and can go no further in this
          direction.
TEXT      IAMUNSURE
          I am unsure how you are facing.  Use compass points or nearby objects.
TEXT      INFROMOUT
          I don't know in from out here.  Use compass points or name something
          in the general direction you want to go.
TEXT      LOTS_OF_THEM
          You can find a # almost anywhere you look.  Please be more specific.
TEXT      CANTAPPLY
          I don't know how to apply that word here.
TEXT      HUH??
          I don't understand that!
TEXT      IAMGAME
          I'm game.  Would you care to explain how?
TEXT      NOCANLOOK
          Sorry, but I am not allowed to give more detail.  I will repeat the
          long description of your location.
TEXT      ITISNOWDARK
          It is now pitch dark.  If you proceed you will likely fall into a pit.
TEXT      WMEANSWEST
          If you prefer, simply type W rather than WEST.
TEXT      BIRDHINT?
          Are you trying to catch the bird?
TEXT
          The bird is frightened right now and you cannot catch it no matter
          what you try.  Perhaps you might try later.
TEXT      GETPASTSNAKE
          Are you trying to somehow deal with the snake?
TEXT
          You can't kill the snake, or drive it away, or avoid it, or anything
          like that.  There is a way to get by, but you don't have the necessary
          resources right now.
TEXT      WANTTOQUIT
          Do you really want to quit now?
TEXT      CRUNCH
          You fell into a pit and broke every bone in your body!
TEXT      YOUHAVEIT
          You are already carrying it!
TEXT      BESERIOUS
          You can't be serious!
TEXT      BIRDISSCARED
          The bird was unafraid when you entered, but as you approach it becomes
          disturbed and you cannot catch it.
TEXT      NEEDCAGE
          You might be able to catch the bird, but you could not carry it.
TEXT      NOTCARRYING
          You aren't carrying it!
TEXT      IDONTSEE
          I see no # here.
TEXT      BIRD__SNAKE
          The little bird attacks the green snake, and in an astounding flurry
          drives the snake away.
TEXT      NEEDKEYS
          You have no keys!
TEXT      NOLOCK
          It has no lock.
TEXT      CANTLOCKIT
          I don't know how to lock or unlock such a thing.
TEXT      ITWASLOCKED
          It was already locked.
TEXT      GRATELOCKED
          The grate is now locked.
TEXT      GRATEUNLOCKED
          The grate is now unlocked.
TEXT      GRATE_STUCK
          The lock seems to be stuck - the key refuses to turn!
TEXT      WASUNLOCKED
          It was already unlocked.
TEXT      NOLIGHTHERE
          You have no source of light.
TEXT      LAMPNOWON
          Your lamp is now on.
TEXT      LAMPNOWOFF
          Your lamp is now off.
TEXT      BEAR__CHAIN
          There is no way to get past the bear to unlock the chain, which is
          probably just as well.
TEXT      NOTHING
          Nothing happens.
TEXT      WHERE?
          Where?
TEXT      PACIFIST
          There is nothing here to attack.
TEXT      BIRDISDEAD
          The little bird is now dead.  Its body disappears.
TEXT      CANTKILLSNAKE
          Attacking the snake both doesn't work and is very dangerous.
TEXT      KILLEDDWARF
          You killed a little dwarf.
TEXT      DWARFDODGES
          You attack a little dwarf, but he dodges out of the way.
TEXT      DWARFSTABS
          You attack a little dwarf, but he dodges out of the way and stabs
          you with his nasty sharp knife!
TEXT      WITHWHAT?
          With your bare hands??
TEXT      MAGICKWORD
          Good try, but that is an old worn-out magic word.
TEXT      HELPDATA

          I know of places, actions, and things.  Most of my vocabulary
          describes places and is used to move you there.  To move, try words
          like FOREST, BUILDING, DOWNSTREAM, ENTER, EAST, WEST, NORTH, SOUTH,
          UP, or DOWN.  I know about a few special objects, like a black rod
          hidden in the cave.  These objects can be manipulated using some of
          the action words that I know.  Usually you will need to give both the
          object and action words (in either order), but sometimes I can infer
          the object from the verb alone.  Some objects also imply verbs; in
          particular, "INVENTORY" implies "TAKE INVENTORY", which causes me to
          give you a list of what you're carrying.  The objects have side
          effects; for instance, the rod scares the bird.  Usually people having
          trouble moving just need to try a few more words.  Usually people
          trying unsuccessfully to manipulate an object are attempting something
          beyond their (or my!) capabilities and should try a completely
          different tack.  To speed the game you can sometimes move long
          distances with a single word.  For example, "BUILDING" usually gets
          you to the building from anywhere above ground except when lost in the
          forest.  Also, note that cave passages turn a lot, and that leaving a
          room to the north does not guarantee entering the next from the south.
          Good luck!

TEXT      MISSES
          It misses!
TEXT      GETSYOU
          It gets you!
TEXT      UNLOCKKEYS
          You can't unlock the keys.
TEXT      YOUDIDNTMOVE
          You have crawled around in some little holes and wound up back in the
          main passage.
TEXT      WHEREISCAVE
          I don't know where the cave is, but hereabouts no stream can run on
          the surface for long.  I would try the stream.
TEXT      NEEDDETAIL
          I need more detailed instructions to do that.
TEXT      CANTFIND
          I can only tell you what you see as you move about and manipulate
          things.  I cannot tell you where remote things or places are.
TEXT      NOCOMPRENDE
          I don't know the word "#".
TEXT      WHAT?
          Huh??
TEXT      LOOKINGCAVE
          Are you trying to get into the cave?
TEXT      GRATENEEDSKEYS
          The grate is very solid and has a hardened steel lock.  You cannot
          enter without a key, and there are no keys nearby.  I would recommend
          looking elsewhere for the keys.
TEXT      INFOREST
          The trees of the forest are large hardwood oak and maple, with an
          occasional grove of pine or spruce.  There is quite a bit of under-
          growth, largely birch and ash saplings plus nondescript bushes of
          various sorts.  This time of year visibility is quite restricted by
          all the leaves, but travel is quite easy if you detour around the
          spruce and berry bushes.
TEXT      HITHERE
          Would you like instructions?
TEXT      NEEDSHOVEL
          Digging without a shovel is quite impractical.  Even with a shovel
          progress is unlikely.
TEXT      NEEDDYNAMITE
          Blasting requires dynamite.
TEXT      IMCONFUSED
          I'm as confused as you are.
TEXT      THISISMIST
          Mist is a white vapor, usually water, seen from time to time in
          caverns.  It can be found anywhere but is frequently a sign of a deep
          pit leading down to water.
TEXT      FEETAREWET
          Your feet are now wet.
TEXT      BLEAH
          Yetttch!  I think I just lost my appetite.
TEXT      URRP
          Thank you, it was delicious!
TEXT      SLURP
          You have taken a drink from the stream.  The water tastes strongly of
          minerals, but is not unpleasant.  It is extremely cold.
TEXT      SALT_H20_BAD
          I'm afraid that all that's available here is salt water, which
          isn't good for anything much... you'd better try elsewhere.
*
CIF       NORMAL+KAYPRO
TEXT      WATERGONE
          The bottle of water is now empty.
          You convulse and fall to the ground, screaming and writhing in pain.
CENDIF
*
CIF       XEROX5+XEROX8
TEXT      WATERGONE
          The bottle of water is now empty.
          You convulse and fall to the ground, screaming and writhing.
CENDIF
*
TEXT      RUBLAMP
          Rubbing the electric # is not particularly rewarding.  Anyway,
          nothing exciting happens.
TEXT      PECULIAR
          Peculiar.  Nothing unexpected happens.
TEXT      REPULSIVE
          That's a repulsive idea!
TEXT      POURWATER
          Your bottle is empty and the ground is wet.
TEXT      CANTPOUR
          You can't pour that.
TEXT      WATCHIT
          Your place or mine?
* Used to be: Watch it!
TEXT      WHICHWAY
          Which way should I #?
TEXT      YOUAREDEAD
          Oh dear, you seem to have gotten yourself killed.  I might be able to
          help you out, but I've never really done this before.  Do you want me
          to try to reincarnate you?
TEXT
          All right.  But don't blame me if something goes wr......
         /                  --- poof!! ---
          You are engulfed in a cloud of orange smoke.  Coughing and gasping,
          you emerge from the smoke and find....
TEXT
          Tsk, tsk - you did it again!  Remember - you're only human, and you
          don't have as many lives as a cat!  (at least, I don't think so...)
          That's twice you've ended up dead - want to try for three?
TEXT
          As you wish.  Hang on for just a second while I fire up my thurible...
          >foof!<    An immense cloud of orange smoke fills the air.  As it
          clears, you find that once again....
TEXT
          You clumsy oaf, you've done it again!  I don't know how long I can
          keep this up.  Do you want me to try reincarnating you again?
TEXT
          Okay, now where did I put my orange smoke?....  >poof!<
          Everything disappears in a dense cloud of orange smoke.
TEXT
          Now you've really done it!  I'm out of orange smoke!  You don't expect
          me to do a decent reincarnation without any orange smoke, do you?
*
CIF       NORMAL+KAYPRO
TEXT
          Yes....  well, that's the kind of blinkered, Philistine pig-ignorance
          that I've come to expect from you mortals.  You sit there on your
          loathsome, spotty behind, squeezing blackheads and not caring a
          thinker's damn about the struggling cave-sprite, you simpering,
          whining, mouldy-faced heap of parrot droppings!  If you're so
          smart, then you can just reincarnate yourself, because quite
          frankly I'm mad as hell and I'm not going to take this
          anymore - I'm leaving!!!!

CENDIF
*
CIF       XEROX5+XEROX8
TEXT
          Yes....  well, that's the kind of blinkered, Philistinean ignorance
          I've come to expect from you mortals.  You sit there and don't give
          a thinker's dam about this struggling cave-sprite.  Well, if you're
          so smart, then you can just reincarnate yourself, because quite
          frankly I'm not going to take this anymore - I'm leaving!!!!

CENDIF
*
TEXT      SNIDELEY
TEXT      CANTGOBACK
          Sorry, but I no longer seem to remember how it was you got here.
TEXT      ARMSAREFULL
          You can't carry anything more.  You'll have to drop something first.
TEXT      CANTPASSLOCK
          You can't go through a locked steel grate!
TEXT      ITISHERENOW
          I believe what you want is right here with you.
TEXT      DONTFITSLIT
          You don't fit through a two-inch slit!
TEXT      TRYTHEBRIDGE
          I respectfully suggest you go across the bridge instead of jumping.
TEXT      NOWAYACROSS
          There is no way across the fissure.
TEXT      ARMSAREEMPTY
          You're not carrying anything.
TEXT      YOUNOWHAVE
          You are currently holding the following:
TEXT      BIRDSEED
          It's not hungry (it's merely pinin' for the fjords).  Besides, you
          have no bird seed.
TEXT      SNAKE__BIRD
          The snake has now devoured your bird.
TEXT      SNAKEWONTEAT
          There's nothing here it wants to eat (except perhaps you).
TEXT      FED__DWARF
          You fool, dwarves eat only coal!  Now you've made him *really* mad!!
TEXT      NOWAYTOCARRY
          You have nothing in which to carry it.
TEXT      BOTTLEWASFULL
          Your bottle is already full.
TEXT      NOTHING2FILL
          There is nothing here with which to fill the bottle.
TEXT      BOTTLE__H20
          Your bottle is now full of water.
TEXT      BOTTLE__OIL
          Your bottle is now full of oil.
TEXT      CANTFILLTHAT
          You can't fill that.
TEXT      HAH!
          Don't be ridiculous!
TEXT      DOORNEEDSOIL
          The door is extremely rusty and refuses to open.
TEXT      OIL__PLANT
          The plant indignantly shakes the oil off its leaves and asks, "Water?"
TEXT      HINGES__RUST
          The hinges are quite thoroughly rusted now and won't budge.
TEXT      OIL__DOOR
          The oil has freed up the hinges so that the door will now move,
          although it requires some effort.
TEXT      GET__PLANT
          The plant has exceptionally deep roots and cannot be pulled free.
TEXT      NO__KNIVES
          The dwarves' knives vanish as they strike the walls of the cave.
TEXT      WONT__FIT
          Something you're carrying won't fit through the tunnel with you.
          You'd best take inventory and drop something.
TEXT      CLAM_2_BIG
          You can't fit this five foot clam through that little passage!
TEXT      OYSTER_2_BIG
          You can't fit this five foot oyster through that little passage!
TEXT      DROP_THE_CLAM
          I advise you to put down the clam before opening it.  >strain!<
TEXT      DROP_THE_OYSTER
          I advise you to put down the oyster before opening it.  >wrench!<
TEXT      NEED_TRIDENT
          You don't have anything strong enough to open the clam.
TEXT      NEED_TRIDNT2
          You don't have anything strong enough to open the oyster.
TEXT      CLAM__OPENED
          A glistening pearl falls out of the clam and rolls away.  Goodness,
          this must really be an oyster.  (I never was very good at identifying
          bivalves.)  Whatever it is, it has now snapped shut again.
TEXT      OYSTER__OPENED
          The oyster creaks open, revealing nothing but oyster inside.  It
          promptly snaps shut again.
TEXT      CRAWL__CAVEIN
          You have crawled around in some little holes and found your way
          blocked by a recent cave-in.  You are now back in the main passage.
TEXT      RUSTLING
          There are faint rustling noises from the darkness behind you.
TEXT      PIRATE__ZOTZ

          Out from the shadows behinds you pounces a bearded pirate!  "Har, har,"
          he chortles, "I'll just take all this booty and hide it away with me
          chest deep in the maze!"  He snatches your treasure and vanishes into
          the gloom.
TEXT      CLOSING_NOW

          A sepulchral voice reverberating through the cave says, "Cave closing
          soon.  All adventurers please report to the treasure room via the
          alternate entrance to claim your treasure."

TEXT      GRATE_CLOSED

          A mysterious recorded voice groans into life and announces:
         /    "This exit is closed.  Please report to the treasure room via
         /    the alternate entrance to claim your treasure."

TEXT      DEAD&CLOSED

          It looks as though you're dead.  Well, seeing as how it's so close to
          closing time anyway, I think we'll just call it a day.
TEXT      GO_REPOSIT

          The sepulchral voice entones, "The cave is now closed."  As the echoes
          fade, there is a blinding flash of light (and a small puff of orange
          smoke). . . .    As your eyes refocus, you look around and find...

TEXT      LEAVE_BIRD
          Oh, leave the poor unhappy bird alone.
TEXT      HERESOMEWHERE
          I daresay whatever you want is around here somewhere.
TEXT      NO_CAN_GO
          I don't know how to get there from here.
TEXT      YOU_ARE_THERE
          That's where you are now!
TEXT      I_C_A_BEAR
          You are being followed by a very large, tame bear.
TEXT      INFO_2

          If you want to end your adventure early, say "QUIT".
          To suspend your adventure such that you can continue later, say
          "SUSPEND" (or "PAUSE" or "SAVE").  To re-start your game at a later
          time, start up a new adventure and after I say "You are standing...",
          you must say "RESTORE".  You can also name your game by saying
          "SUSPEND mine" (and "RESTORE mine") where "mine" is the name that
          you wish your suspended game to be known by (1-4 characters).
          To see what hours the cave is normally open, say "HOURS".
          To see how well you're doing, say "SCORE".  To get full credit for a
          treasure, you must have left it safely in the building, though you get
          partial credit just for locating it.  You lose points for getting
          killed, or quitting, though the former costs you more.  There are
          also points based on how much (if any) of the cave you've managed to
          explore; in particular, there is a large bonus just for getting in (to
          distinguish the beginners from the rest of the pack), and there are
          other ways to determine whether you've been through some of the more
          harrowing sections.  If you think you've found all the treasures, just
          keep exploring for a while.  If nothing interesting happens, you
          haven't found them all yet.  If something interesting *does* happen,
          it means you're getting a bonus and have an opportunity to garner many
          more points in the master's section.  I may occasionally offer hints
          if you seem to be having trouble.  If I do, I'll warn you in advance
          how much it will affect your score.  Normally, to save paper, I'll
          never repeat the full description of a place unless you explicitly ask
          me to by saying "LOOK".  If you are an experienced adventurer, you
          may wish to specify "FAST";  in "FAST" mode I will *never* under any
          circumstances give the full description of a place.  If you are a
          novice adventurer, you may ask me to always say the full description
          of a place by saying "FULL".  Finally, if you are in "FAST" or "FULL"
          modes, you may return to the normal mode by saying "BRIEF".

TEXT      QUIT_NOW?
          Do you indeed wish to quit now?
TEXT      NOTHING_VASE
          There is nothing here with which to fill the vase.
TEXT      SHATTER_VASE
          The sudden change in temperature has delicately shattered the vase.
TEXT      NO_CAN_FIX
          It is beyond your power to do that.
TEXT      DUNNO_HOW
          I don't know how.
TEXT      TOO_FAR_UP
          It is too far up for you to reach.
TEXT      DWARF_POOF
          You killed a little dwarf.  The body vanishes in a cloud of greasy
          black smoke.
TEXT      KILL_OYSTER
          The shell is very strong and is impervious to attack.
TEXT      START_OVER
          What's the matter, can't you read?  Now you'd best start over.
TEXT      KILL_DRAGON
          The # bounces harmlessly off the dragon's thick scales.
TEXT      PAST_DRAGON
          The dragon looks rather nasty.  You'd best not try to get by.
TEXT      BIRD__DRAGON
          The little bird attacks the green dragon, and in an astounding flurry
          gets burnt to a cinder.  The ashes blow away.
TEXT      ON_WHAT?
          On what?
TEXT      BRIEF_OK
          Okay, from now on I'll only describe a place in full the first time
          you come to it.  To get the full description, say "LOOK".
TEXT      TROLL_DATA
          Trolls are close relatives with the rocks and have skin as tough as
          that of a rhinoceros.  The troll fends off your blows effortlessly.
TEXT      EL_CHEAPO
          The troll deftly catches the #, examines it carefully, and tosses it
          back, declaring, "Good workmanship, but it's not valuable enough."
TEXT      BOUGHTHIMOFF
          The troll catches the # and scurries away out of sight.
TEXT      TROLL_SEZ_NO
          The troll refuses to let you cross.
TEXT      NO_BRIDGE
          There is no longer any way across the chasm.
TEXT      BEAR__BRIDGE
          Just as you reach the other side, the bridge buckles beneath the
          weight of the bear, which was still following you around.  You
          scramble desperately for support, but as the bridge collapses you
          stumble back and fall into the chasm.
TEXT      BEAR__TROLL
          The bear lumbers towards the troll, who lets out a startled shriek and
          scurries away.  The bear soon gives up the pursuit and wanders back.
TEXT      AXE__BEAR
          The axe misses and lands near the bear where you can't get at it.
TEXT      KILL__BEAR
          With what?  Your bare hands??  Against *his* bear hands??? Don't be
          ridiculous - he'd tear you to shreds!
TEXT      BEAR_PUZZLED
          The bear is confused;  he only wants to be your friend.
TEXT      IT_IS_DEAD
          For crying out loud, the poor thing is already dead!
TEXT      BEAR__URRP
          The bear eagerly wolfs down your food, after which he seems to calm
          down considerably and even becomes rather friendly.
TEXT      BEAR_IS_CHAINED
          The bear is still chained to the wall.
TEXT      CHAIN_LOCKED
          The chain is still locked.
TEXT      CHAIN_UNLOCKED
          The chain is now unlocked.
TEXT      LOCK__CHAIN
          The chain is now locked.
TEXT      LOCK__CHAIN?
          There is nothing here to which the chain can be locked.
TEXT      NO_FOOD
          There is nothing here to eat.
TEXT      NO_LUNCH
          There ain't no such thing as a free lunch.
TEXT      ILL_GIVE_HINT
          I can give you some advice that might help you solve your problem,
          but I'll have to charge you # points for it.  TANSTAAFL, y'know!
TEXT      WANT_HINT?
          Do you want the hint?
TEXT      HINT_MAZE?
          Do you need help getting out of here?
TEXT
          You can make the passages look less alike by dropping things.  You
          could then make a map that would let you find your way around.
TEXT      HINT_PLOVER?
          Are you trying to explore beyond the Plover room?
TEXT
          There is a way to explore that region without having to worry about
          falling into a pit.  None of the objects available is immediately
          useful in discovering the secret.
TEXT      HINT_WITTS?
          Do you need help getting out of here?
TEXT
          Don't go west.
TEXT      FEED__TROLL
          Gluttony is not one of the troll's vices.  Avarice, however, is.
TEXT      LAMP_IS_DIM
          Your lamp is getting dim.  You'd best start wrapping this up, unless
          you can find some fresh batteries.  I seem to recall there's a vending
          machine in the maze.  Bring some coins with you.
TEXT      LAMP_IS_DEAD
          Your lamp has run out of power.
TEXT      LAMP_DEAD!

          There's not much point in wandering around out here, and you can't
          explore the cave without a lamp.  So let's just call it a day.
TEXT      PIRATE_RUNS

          There are faint rustling noises from the darkness behind you.  As you
          turn toward them, the beam of your lamp falls across a bearded pirate.
          He is carrying a large chest.  "Shiver me timbers!" he cries, "I've
          been spotted!  I'd best hie meself off to the maze to hide me chest!"
          With that, he vanishes into the gloom.
TEXT      LAMP_BATTERIES
          Your lamp is getting dim.  You'd best go back for those batteries.
TEXT      LAMP_REFUEL
          Your lamp is getting dim.  I'm taking the liberty of replacing the
          batteries.
TEXT      LAMP_NOFUEL
          Your lamp is getting dim, and you're out of spare batteries.  You'd
          best start wrapping this up.
TEXT      MAG_DWARVISH
          I'm afraid the magazine is written in Dwarvish.
TEXT      CHEST_ELSEWHERE
          "This is not the maze where the pirate leaves his treasure chest."
TEXT      THIS_IS_A_CLUE
          Hmmm, this looks like a clue, which means it'll cost you 10 points to
          read it.  Should I go ahead and read it anyway?
TEXT      NEW_EFFECT
          It says, "There is something strange about this place, such that one
          of the words I've always known now has a new effect."
TEXT      UNCHANGED
          It says the same thing it did before.
TEXT      MACHINE_SIGN
          It reads, "Drop coins here to receive fresh batteries."
TEXT      I_DONT_UNDERSTAND
          I'm afraid I don't understand.
TEXT      DARK_ROOM
          It says, "Congratulations on bringing light into the Dark-room!"
TEXT      SHATTER_MIRROR
          You strike the mirror a resounding blow, whereupon it shatters into a
          myriad tiny fragments.
TEXT      THROW_VASE
          You have taken the vase and hurled it delicately to the ground.
TEXT      IS_THIS_OK?
          Is this acceptable?
TEXT      SUSP_DEMO
          There's no point in suspending a demonstration game.
TEXT      BROKENECK
          You are at the bottom of the pit with a broken neck.
TEXT      UNCLIMBABLE
          The dome is unclimbable.
TEXT      SNAKEBLOCKS
          You can't get past the snake.
TEXT      MISTCRAWL
          You have crawled around in a little passage north of and parallel
          to the Hall of Mists.
*
CIF       NORMAL+KAYPRO
TEXT      PLUMMET
*
*         The following statements define the text to be used when
*         the person tries to jump over the chasm, jumps down the
*         pit, etc.  There should be one text message for every
*         reincarnation that is allowed, plus 1 (i.e., one of these
*         messages for each of the message pairs printed
*         by CORONER.
          Aaaaaaaaaiiiiiiiiiieeeeeeeeeee........               >splat<
          Hmmmm - I never saw a red flapjack before!
CENDIF
*
CIF       XEROX5+XEROX8
TEXT      PLUMMET
          Aaaaaaaaaiiiiiiiiiieeeeeeeeeee........               >splat<
          Hmmmm - You are now a world-class flapjack!
CENDIF
*
TEXT      PLUMMET1
          Aaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhh........        >squish<
          Yetch - what a mess!
TEXT      PLUMMET2
          Gaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhh............         >crunch<
TEXT      PLUMMET3
          Haaaaaaaaaaaaaalllllllllllllllllpppppp...........      >smash<
TEXT      NOCANCLIMB
          There's nothing climbable here.
TEXT      WHAT_DO
          What do you want to do with the #?
TEXT      MISTCRACK
          The crack is far too small for you to enter.
TEXT      PIPEFIT
          The stream flows out through a pair of 1 foot diameter sewer pipes.
          It would be advisable to leave via the exit.
TEXT      YOUDONTHAVE
          You have no #!
TEXT      NOCLIMBUP
          There's nothing to climb here.  Say "UP" or "OUT" to leave the pit.
TEXT      SHORTPLANT
          You have climbed up the plant and out of the pit.
TEXT      LONGPLANT
          You scurry up the plant and into the hole in the wall.
TEXT      CANTGETAXE
          As you approach the bear, it snarls threateningly;  you are forced
          to retreat without the #.
TEXT      DRAGON_RUG
          You can't get by the dragon to get at the rug.
TEXT      YOUSCORED


          You have scored a total of # points, out of a possible maximum of
TEXT      TOPSCORE
          # points.  During this game of Adventure, you have taken a total of
TEXT      NMOVES
          # turns.


TEXT      NOJUMPING
          There is nowhere for me to jump to.
TEXT      CLARIFY
          I'm not sure what you what me to # - please be more specific.
TEXT      DWARF_QUITS
          The dwarf quickly scuttles off into the gloom.
TEXT      SAID
          Ok - "#".
TEXT      IFYOUQUIT
          If you were to quit now, you would score a total of # points, out
TEXT      IFYOUQUIT2
          of a possible maximum of # points.
TEXT      FISH
          You are obviously a rank amateur.  Better luck next time.
TEXT      NOVICE
          Your score qualifies you as a novice-class adventurer.
TEXT      EXPERIENCED
          You have achieved the rating: "Experienced Adventurer".
TEXT      SEASONED
          You may now consider yourself a "Seasoned Adventurer".
TEXT      JUNIORMASTER
          You have reached "Junior Master" status.
TEXT      MASTER_C
          Your score puts you in Master Adventurer class C.
TEXT      MASTER_B
          Your score puts you in Master Adventurer class B.
TEXT      MASTER_A
          Your score puts you in Master Adventurer class A.
TEXT      GRAND
          All of Adventuredom gives tribute to you, Adventurer Grandmaster!
TEXT      NEED1
          You only need one more point to reach the next level of expertise!
TEXT      NEED
          To reach the next qualification level you need # more points.
TEXT      NEW_BATTERIES
          The old batteries in your lamp were pretty well shot - I've taken the
          liberty of putting in the new ones.
TEXT      DUNNO_HAO
          I don't know how to # such a thing.
TEXT      MUSTWAIT
          I can save your Adventure for you, but if I do you'll have to wait
          at least # minutes before continuing.
TEXT      CANT_SAVE
          I'm sorry, but I can't save your game at the moment;  something
          seems to be wrong with the save file.
TEXT      NO_IMAGE
          I can't find any saved game for you to restore.
TEXT      EXPLOSION
          An explosion has destroyed the well-house during the time that your
          game was suspended.  You're going to have to start over.
TEXT      SAVE_THE_IMAGE
          Do you want me to keep the save-image?
TEXT      CONTINUE_NOW
          Do you wish to continue with the game immediately?
TEXT      TOO_SOON
          I'm sorry - only a wizard can restart a game in less than # minutes.
TEXT      DOUSED_DWARF
          The # flies through the air and thoroughly drenches the dwarf.  He
          shakes himself off and curses violently; he *REALLY* looks angry!
TEXT      DOUSED_DWARVES
          The # flies through the air and thoroughly drenches the dwarves.  They
          shake themselves off and curse violently; they *REALLY* look angry!
TEXT      CANTDRINK
          There is nothing here that I can drink!
TEXT      CANT_READ_OYSTER
          There's nothing written on the oyster.
TEXT      OYSTER_IS_BARE
          There is nothing written on the top of the oyster.
TEXT      CAVE_NOT_OPEN
          I'm terribly sorry - Colossal Cave is closed.  Our hours are:

TEXT      ETMF_TOO_HIGH
          I'm afraid that I can't start up a real Adventure for you at the
          moment; the system's ETMF is too high.
TEXT      TOO_MANY_USERS
          I'm afraid that there are two many people on the system at the moment;
          I can't start up a real Adventure for you.
TEXT      CAN_DEMO
          We do allow visitors to make short explorations during our off hours.

TEXT      WANT_DEMO
          Would you like to do that?
TEXT      TA_TA
          Ok, then - I suggest that you try again later.
TEXT      WIZARD_ENDS

          A large cloud of green smoke appears in front of you.  It clears away
          to reveal a tall wizard, clothed in grey.  He fixes you with a steely
          glare and declares, "This adventure has lasted too long."  With that
          he makes a single pass over you with his hands, and everything around
          you fades away into a grey nothingness.
TEXT      RESTORE_PRIME
          I'm afraid that I can't restore your saved game - it's prime time
          at the moment, and only demonstration Adventures are permitted.
TEXT      RESTORE_ETMF
          I'm sorry, but I can't restore your Adventure - the ETMF is too
          high.  You'll have to try again later.
TEXT      RESTORE_USERS
          I'm sorry, but there are too many users on the system at the moment;
          please try again later when the system is less heavily in use, and
          I'll restore your Adventure then.
TEXT      HOURS_ARE

          Colossal Cave is open during the following hours:

TEXT      R_U_A_WIZARD?
          Are you actually a wizard?
TEXT      PROVE_IT
          Prove it - say the magic word!
TEXT      OH_POOH
          Oh, pooh - you are nothing but a charlatan!  That little piece of
          deception is going to cost you 10 points!!
TEXT      SO_YOU_ARE
          Oh, dear, you really *are* a wizard!  Sorry to have bothered you....
TEXT      NOTHING_OBVIOUS
          Nothing obvious happens.
TEXT      SCHLURP
          Hmmmm..  This sand is rather soft, and you're sinking in a little...
          In fact you're sinking in a lot!   Oh, no - it's QUICKSAND!!  HELP!!
          HELP!!! HELP!! >glub<
         /                       >glub<
         /                                >glub<

         /                                         >blurp<
TEXT      SCHLURP2
          You know, I've heard of people who really fell in for the soft sell,
          but 
         /     >glub<  this
         /                   >glub<  is
         /                               >glub<
         /                                       ridiculous!


         /                                                   >blop!<
*
CIF       NORMAL+KAYPRO
TEXT      SLIMED
          As you enter the passage, you are forced to brush up against
          some of the green slime.  Instantly it flows down and covers your
          body, and rapidly digests away all of your flesh.
CENDIF
*
CIF       XEROX5+XEROX8
TEXT      SLIMED
          As you enter the passage, you are forced to brush up against
          some of the green slime.  Instantly it flows down and covers your
          body, rapidly digesting you down to nothing.
CENDIF
*
TEXT      FZAP
          With a sharp sizzling sound, a large spark of electricity jumps
          out of thin air and strikes your lamp.  The immense electrical charge
          flows to ground through your body and fries you to a crisp.
TEXT      LAMP_GOES_POOF
          With a loud "zap", a bolt of lightning springs out of midair and strikes
          your lamp, which immediately and violently explodes.  You narrowly
          miss being torn to shreds by the flying metal.

TEXT      LAMP_EXPLODES
          In a loud crackle of electricity, a bolt of lightning jumps out of
          nowhere and strikes your lamp.  The lamp instantly explodes like a
          grenade, and you are mown down by a cloud of shrapnel.
TEXT      LAMP_RECHARGED
          The air fills with tension, and there is a subdued crackling sound.
          A blue aura forms about your lantern, and small sparks jump from the
          lantern to the ground.  The aura fades away after several seconds,
          and your lamp is once again shining brightly.
TEXT      GOT_THE_SWORD
          The singing sword slides easily out of the rock.
TEXT      SWORD_IS_STUCK
          The sword is firmly embedded in the stone, and you aren't strong
          enough to pull it out.
*
CIF       NORMAL+KAYPRO
TEXT      VIAL_EXPLODES
          The vial strikes the ground and explodes with a violent >foom<,
          neatly severing your foot.  You bleed to death quickly and messily.
CENDIF
*
CIF       XEROX5+XEROX8
TEXT      VIAL_EXPLODES
          The vial strikes the ground and explodes with a violent >foom<,
          neatly severing your body in half.
CENDIF
*
TEXT      VIAL_BANG
          The vial explodes into splinters and disintegrates, releasing an
          oily liquid which rapidly sublimes into a large mushroom-shaped cloud
TEXT      FIRST_FUME
          of pale puce vapor smelling like sequoia sap and ozone.
TEXT
          of bright green vapor smelling like pine needles and sea water.
TEXT
          of thick yellow vapor smelling like cheddar cheese and bananas.
TEXT
          of choking green vapor smelling like chlorine and apples.
TEXT
          of misty white vapor with no scent.
TEXT
          of nearly-invisible vapor with a strong odor of walnuts and onions.
TEXT      LAST_FUME
          of ominously glowing vapor smelling of hot iron.
TEXT      REVENGE
          As you reach the middle of the bridge, the troll appears from out
          of the tunnel behind you, wearing a large backpack.  "So, Mister
          Magician," he shouts, "you like to use magic to steal back my hard-
          earned toll?  Let's see how you like a little of MY magic!!"  With
          that, he aims a tube running from the backpack directly at the bear
          and pulls a trigger.  A spout of magical fire roars out and singes the
          bear's fur;  the bear bellows out in pain and dashes onto the bridge to
          escape.  The bridge shudders, groans, and collapses under the weight,
          and you and the bear plunge down into the chasm.
TEXT      REVENGE_1
          As you reach the middle of the bridge, the troll appears from out
          of the tunnel behind you, wearing a large backpack.  "So, Mister
          Magician," he shouts, "you like to use magic to steal back my hard-
          earned toll?  Let's see how you like a little of MY magic!!"  With
          that, he aims a tube running from the backpack directly at the bridge
          and pulls a trigger.  A spout of magical fire roars out and incinerates
          the bridge supports, causing the bridge to sway giddily and collapse
          into the chasm.  You plunge down to your death.
TEXT      SWORD_MISSES
          The sword misses the bear, bounces off the wall, and lands at
          your feet.
TEXT      BEAR_MISSES
          The bear dodges away from your attack, growls, and swipes at you
          with his claws.  Fortunately, he misses.
TEXT      BEAR_GETS_YOU
          The bear snarls, ducks away from your attack and slashes you to death
          with his claws.
TEXT      FOOF

          >>Foof!<<

TEXT      OOF
          Wheeeeeeeeeeeeeeee.......    >oof<

TEXT      SLIDE_SLIPPERY
          The icy slide is far too steep and slippery to climb.
TEXT      OGRE_BLOCKS
          The ogre growls at you and refuses to let you pass.
TEXT      OGRE_REBUFF
          The ogre contemptuously catches the # in mid-swing, rips it out
          of your hands, and uses it to chop off your head.
TEXT      OGRE_CATCH
          The ogre casually catches the # in mid-air, braces his feet, winds
          up and throws the # straight back at you with incredible force.  You
          are unable to dodge it and it chops you in half.
TEXT      OGRE_KILLED
          The sword halts in mid-air, twirls like a dervish, and chants several
          bars of "Dies Ire" in a rough tenor voice.  It then begins to spin
          like a rip-saw blade and flies directly at the ogre, who attempts to
          catch it without success;  it strikes him full in the chest.  There is
          a brilliant flash of light, a deafening roar and a cloud of oily grey
          smoke;  when the smoke clears (and your eyes begin working properly
          again) you see that the ogre has vanished.  The sword is lying on the
          ground, sparking and flaming.  Before your eyes it softens and melts,
          writhes as if in pain, and shrinks rapidly until all that is left is
          a small silvery ring which cools rapidly.
TEXT      OGRE_TOO_TOUGH
          You attack the ogre, but he fends off your attack easily and comes
          very close to crushing your skull with *his* bare (but extremely
          strong) hands.  You are forced to retreat in disgrace.
TEXT      OGRE_RIPS_HEAD_OFF
          You attack the ogre - a brave but foolish action.  He quickly grabs
          you and with a heave of his mighty arms rips your body limb from limb.
TEXT      NO_ARCH
          I'm afraid I can't go that way - walking on red hot lava is contrary
          to union regulations (and is bad for your health anyhow).
TEXT      LEAVE_BEAR
          That archway looks pretty fragile - you'd better leave the bear here.
*
CIF       NORMAL+KAYPRO
TEXT      FUMES_BURN
          As you approach the center of the archway, hot vapors saturated with
          brimstone drift up from the lava in the gorge beneath your feet.  You
          are swiftly overcome by the foul gasses and, with your lungs burned
          out, fall off of the bridge and into the gorge.
CENDIF
*
CIF       XEROX5+XEROX8
TEXT      FUMES_BURN
          As you approach the center of the archway, hot vapors saturated with
          brimstone drift up from the lava in the gorge beneath your feet.  You
          are swiftly overcome by the foul gasses and, coughing and gasping,
          you fall off of the bridge and into the gorge.
CENDIF
*
TEXT      FUMES_MISS
          As you approach the center of the archway, hot vapors saturated with
          brimstone drift up from the lava in the gorge beneath your feet.  The
          mithril ring in your hand quivers and glows, and the fumes eddy away
          from the bridge without harming you.

TEXT      GHOST_BANG
          As you reach the center of the bridge, a ghostly figure appears in
          front of you.  He (?) stands at least eight feet tall, and has the
          lower body of an enormous snake, six arms, and an angry expression on
          his face.  "You'll not have my sceptre that easily!" he cries, and
          makes a complex magical gesture with his lower right arm.  There is a
          brilliant flash of light and a vicious >crack<, and the bridge cracks
          and plummets into the gorge.
TEXT      NO_KEYHOLE
          The door to the safe has no keyhole, dial, or handle - I can't figure
          out how to open it!
TEXT      ALREADY_OPEN
          The # is already open!
TEXT      IT_IS_MELTED
          The door to the safe seems to be fused shut - I can't open it.
TEXT      ALREADY_SHUT
          The # is already shut.
TEXT      SAFE_SHUTS
          >Creeeeeeeeeeeeeeeeeeeeeeeeeeeek<     >ker-CHUNK!<

          The safe is now closed.
TEXT      SAFE_OPENS
          >ker-THUNK<
         /            >screeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeech<

          The (somewhat rusty) safe is now open.
TEXT      WHISPER
          You pluck the sceptre from the skeleton's bony hand.  As you do, the
          skeleton raises its head and whispers "remember - #!" in a
          forboding tone; it then sags to the ground and crumbles into dust which
          drifts away into the still air of the cave.
TEXT      BLEW_SAFE
          As you pluck the sceptre from the skeleton's grasp, it raises its head
          and whispers, "You blew it!".  It then shivers and collapses into a
          pile of fine dust which quickly vanishes.
TEXT      SAFE_FUSES

          >bong<                 The very air quivers with sound as though
         /   >bong<               someone, somewhere in the distance, has struck
         /      >bong<             three powerful blows on an immense brass gong.

          Smoke trickles out from around the edges of the safe's door, and the
          door itself glows red with heat for a moment.

          A hollow voice says, "This is a class 1 security alarm.  All cave
          security forces go to Orange Alert.  I repeat - Orange Alert."

TEXT      SAFE_BLOCKS
          The safe's door is blocking the exit passage - you'll have to close
          the safe to get out of here.
TEXT      SIZZLE
          EEEEEEEEEAAAAAAAAAAAaaaaaahhhhhhhhhhhhh..........

         /                                                      >sizzle<
TEXT      SLICE_BLOB
          The # cuts through the blob's body (?) without harming it.
TEXT      BOUNCE_BLOB
          You attack the strange blob, but bounce harmlessly off its strong
          but very rubbery skin.
TEXT      CRUMBLE
          Rock silently crumbles off of the wall in front of you, revealing
          dark passages leading northwest, north, and northeast.
TEXT      PLAIN_HINT
          Having problems?
TEXT
          Ok - what you need to do is apply a little philosophy.  To wit:  there
          is a question that you need to ask whenever you explore a new room
          in this cave.  In most places, the answer to the question is "yes".
          In some other places, it's "no" for an obvious reason.  Right here,
          the answer is "no" but the reason isn't so obvious.  If you can figure
          out what the question is, you can get out of here easily.  I can tell
          you this - it's always a vital question if you wish to survive.
TEXT      BAS_GRUMBLE
          The basilisk stirs restlessly and grumbles in its sleep as you pass,
          but it does not awaken.

TEXT      PETRIFY_SELF
          The basilisk stirs grumpily and awakens, peering sleepily about.  It
          sees its reflection in the metal plate that you are carrying,
          shudders, and turns into solid granite.

TEXT      PETRIFY_ME
          The basilisk stirs grumpily and awakens, peering sleepily about.  It
          spies you, growls, and stares you straight in the eye.  Your body
          is instantly petrified.
TEXT      HIT_BASILISK
          You attack the basilisk mightily.  It instantly awakens and looks you
          dead in the eye, and your body turns to solid rock.
TEXT      AXE_BASILISK
          The # rebounds harmlessly from the basilisk's tough scales.  The
          basilisk awakens, grunting in shock, and glares at you.  You are
          instantly turned into a solid rock statue (and not a particularly
          impressive one, at that).
TEXT      REBOUND
          The # rebounds harmlessly from the pentagram's magic force
          field.  It's just as well - the djinn doesn't seem dangerous.
*
CIF       NORMAL+KAYPRO
TEXT      KILL_A_FEW
          You kill several of the gooseberry goblins with your #, but
          the others swarm at you, force you to the ground, and rip out
          your throat.
CENDIF
*
CIF       XEROX5+XEROX8
TEXT      KILL_A_FEW
          You kill several of the gooseberry goblins with your #, but
          the others swarm at you, force you to the ground, and tickle
          you to death.
CENDIF
*
TEXT      TOUGH_DJINN
          That's not a wise thing to try - djinni are essentially immortal
          and thus are pretty hard to hurt.  Besides, this one seems rather
          friendly - why don't you just try releasing him?
TEXT      GOBL_EAT_YOU
          Goblins live exclusively on human flesh, and you can't spare
          any of your own to placate them.  On the other hand, I suspect
          that they're going to eat you pretty soon whether you like it
          or not - you'd better find some way of killing them or driving
          them away!
TEXT      WARRIORS

          As each of the dragon's teeth strikes the ground, a fully-armed human
          skeleton springs up from where it struck and leaps to your defense!
          The skeletal warriors attack the vicious gooseberry goblins and drive
          them away in screaming panic;  they then salute you with their ancient
          and rusty swords, and fade silently into nothingness.

TEXT      POLITE_DJINN
          The wax seal breaks away easily.  A cloud of dark smoke pours up from
          the mouth of the flask and condenses into the form of a twelve-foot
          djinn standing in the pentagram.  He pushes experimentally at the
          magical wall of the pentagram (which holds), and nods politely to
          you.  "MY THANKS, OH MORTAL," he says in an incredibly deep bass
          voice.  "IT HAS BEEN THREE THOUSAND YEARS SINCE SOLOMON SEALED ME
          INTO THAT BOTTLE, AND I AM GRATEFUL THAT YOU HAVE RELEASED ME.  IF
          YOU WILL OPEN THIS PENTAGRAM AND LET ME GO FREE, I WILL GIVE YOU SOME
          ADVICE THAT YOU MAY ONE DAY WISH TO POSSESS."
TEXT      RUDE_DJINN
          The flask's wax seal crumbles at your touch.  A large cloud of black
          smoke pours out, solidifying into the form of a twelve-foot djinn.
          "AT LAST!" he says in an earth-shaking voice, "I KNEW THAT SOMEDAY
          SOMEONE WOULD RELEASE ME!  I WOULD REWARD YOU FOR THIS, MORTAL, BUT
          IT HAS BEEN THREE THOUSAND YEARS SINCE I HAD A SOLID MEAL, AND I'M
          NOT GOING TO STAND HERE CHATTERING WHEN I COULD BE OUT EATING A SIX-
          INCH SIRLOIN STEAK.  FAREWELL."  With that, he somewhat rudely explodes
          back into smoke and drifts quickly out of sight.
TEXT      DJINN_ADVICE
          The pentagram's magical barrier sparks fitfully and goes down.  The
          djinn stretches gratefully and smiles at you.  "AGAIN, MY THANKS," he
          says.  "MY ADVICE TO YOU WILL TAKE THE FORM OF A HISTORY LESSON.
          WHEN RALPH WITT, THE ARCHITECT AND CONSTRUCTOR OF THIS CAVE, WAS VERY
          YOUNG, HE BECAME VERY INCENSED THAT HIS NAME WAS AT THE END OF THE
          ALPHABET.  HE FELT (FOR SOME REASON) THAT THE LETTER W BELONGED NEAR
          THE BEGINNING OF THE ALPHABET, AND THAT ALL OF THOSE "UPSTART LETTERS
          WHICH UNFAIRLY USURPED THE BEST PLACES" SHOULD BE FORCED INTO EXILE
          AT THE END OF THE ALPHABET.  HIS INSTINCT FOR MATTERS MAGICAL AND
          MYSTICAL LED HIM TO APPLY THIS STRANGE BELIEF INTO THE CAVE'S
          STRUCTURE WHEN HE EXCAVATED IT.  YOU HAVEN'T YET BEEN AFFECTED BY HIS
          STRANGE HABITS, BUT YOU SHOULD REMEMBER THIS.  FAREWELL, AND GOOD
          LUCK."  With that, the djinn evaporates into a cloud of smoke and
          drifts rapidly away.
*
CIF       NORMAL+KAYPRO
TEXT      KILL_GOBLINS
          You attack the goblins and manage to squash a few, but the others
          overwhelm you, forcing you to the ground and ripping out your throat.
CENDIF
*
CIF       XEROX5+XEROX8
TEXT      KILL_GOBLINS
          You attack the goblins and manage to squash a few, but the others
          overwhelm you, forcing you to the ground and tickling you to death.
CENDIF
*
TEXT      EMPTY_PENTA
          The pentagram is empty - there's nothing to let out!
TEXT      GOBLIN_CHASE
          You are being pursued by a vicious horde of little gooseberry goblins!

TEXT      FALL&STARVE
          You have jumped into a bottomless pit.  You continue to fall for
          a very long time.  First, your lamp runs out of power and goes
          dead.  Later, you die of hunger and thirst.
TEXT      FALL&STARVED
          You have jumped into a bottomless pit.  Eventually, you die of thirst.
TEXT      CANTENTERSAFE
          The safe's door is closed, and you can't get in!
TEXT      NO_HANDLE
          There is no handle on the inside of the safe door, nor any other way
          to get a grip on it.  You'll have to leave the safe before shutting it.
TEXT      CANT_SWIM
          I can't swim, or walk on water.  You'll have to find some other way
          to get across, or get someone to assist you.
TEXT      TURTLE_BACK
          You step gently on Darwin the Tortoise's back, and he carries you
          smoothly over to the southern side of the reservoir.  He then blows
          a couple of bubbles at you and sinks back out of sight.

TEXT      GONG_RINGS

          >BONNNNGGGGGGGGGG<

          Darwin the Tortoise blinks in surprise at the noise, but does nothing.
TEXT      GONG_FETCH

          >BONNNNGGGGGGGGGG<

          A hollow voice says, "The Galloping Ghost Tortoise Express is now at
          your service!"

          With a swoosh and a swirl of water, a large tortoise rises to the
          surface of the reservoir and paddles over to the shore near you.
          The message, "I'm Darwin - ride me!" is inscribed on his back in
          ornate letters.

TEXT      WHIRLPOOL?
          Into the whirlpool??
TEXT      FLOW_DOWN
          You plunge into the water and are sucked down by the whirlpool.
TEXT      FLOW_RIP
          You plunge into the water and are sucked down by the whirlpool.  The
          current is incredibly strong, and you barely manage to hold onto
          your lamp;  everything else is pulled from your grasp and is lost in
          the swirling waters.
TEXT      FLOW_DARK
          You plunge into the water and are sucked down by the whirlpool into
          pitch darkness.
TEXT      FLOW_D_RIP
          You plunge into the water and are sucked down by the whirlpool into
          pitch darkness.  The current is incredibly strong, and everything that
          you are carrying is ripped from your grasp and is lost in the swirling
          waters.
TEXT      WHIRL_LAND

          The swirling waters deposit you, not ungently, on solid ground.

TEXT      PHUGGG_DATA

          A large phosphorescent cloud of smoke drifts into view, and a large
          mouth and two dark eyes take shape on the side.  One of the eyes winks
          at you, and the djinn's deep voice says "GREETINGS AGAIN, MORTAL.  I
          HAVE REMEMBERED A PIECE OF ANCIENT LORE THAT I LEARNED FROM MY AUNT,
          AN AFREET OF GREAT KNOWLEDGE.  THERE IS ANOTHER MAGIC WORD THAT YOU
          MIGHT FIND OF USE IF YOU SHOULD EVER FIND YOURSELF BEING ATTACKED BY
          THOSE PESTIFEROUS DWARVES.  YOU SHOULD USE IT ONLY AS A LAST RESORT,
          THOUGH, SINCE IT IS A MOST POTENT WORD AND IS PRONE TO BACKFIRE FOR
          NO OBVIOUS REASON;  ALSO, IT SHOULD NEVER BE USED NEAR WATER OR NEAR
          ANY SHARP WEAPON OR THE RESULTS MAY BE MOST UNFORTUNATE.  THE WORD
          IS 'phuggg'", whispers the djinn, "AND IT MUST BE PRONOUNCED CAREFULLY
          IF IT IS TO HAVE THE PROPER EFFECT.  FAREWELL AGAIN, AND GOOD LUCK!"
          With that, the djinn-cloud drifts away out of sight.

TEXT      JELLYFISH

          >splurch!<

          Oh, no!  You've turned yourself into a jellyfish, and fallen to the
          ground and been splattered far and wide!  Well, that certainly wasn't
          very smart!!!   You were warned not to use that word near water!
*
CIF       NORMAL+KAYPRO
TEXT      CAVE_DESTROYED

          The ground begins to shudder ominously, and the very cave walls around
          you begin to creak and groan!  A sulfurous stench fills the air!

          With an incredible lurch, the ground begins to dance and ripple as
          though it were liquid!  You are thrown off of your feet and tossed
          violently up and down!  The cave walls begin to crumble and split from
          the stress!

          There is a terrible ROAR of rending rock!!  The cave ceiling splits,
          and rocks plunge down and smash your lower body to a gooey paste!!

          There is a violent blast in the distance.  Steam and smoke drift into
          view through the rents in the walls, and furiously-bubbling red-hot
          lava flows in and surrounds you.  The cave ceiling disintegrates in
          an incredible orgy of grinding destruction, and the cave walls fall
          and are pounded into fine dust.



          You are lying, badly mangled, on a small rock island in a sea of
          molten lava.  Above you, the sky is faintly visible through a thick
          pall of smoke and steam.  A short distance to the north, the remains
          of a well-house are sinking slowly into the bubbling ooze.


          There is a distant, sourceless screech of incredible anguish!  With
          a sharp >poof< and a small puff of orange smoke, a bent and bearded
          elf appears.  He is dressed in working clothes, and has a name-tag
          marked "RALPH" on his shirt.  "You blithering idiot!" he storms.
          "You were warned quite clearly not to use that word near water!!  I
          hadn't gotten all the bugs out of it yet, and now your incredible
          incompetence has totally destroyed Colossal Cave!!  Do you have the
          faintest scintilla of an iota of an understanding of how much work
          I'm going to have to do to get the cave rebuilt?!?  I'll have to go
          all the way to Peking for another dragon, and I'll have to convince
          the Goblin's Union to send me another team of gooseberry goblins;
          I'll have to sub-contract the building of the volcano out to the
          local totrugs, and worst of all I'll have to go through eight months
          of paperwork and red tape to file a new Environmental Impact
          statement!!  All because you couldn't follow directions, you
          purblind and meatbrained moron!  I'm rescinding all of your game
          points and throwing you out!  Out!   OUT!   GET OUT!$!%#&'@%!!%%!"

CENDIF
*
CIF       XEROX5+XEROX8
TEXT      CAVE_DESTROYED

          The ground begins to shudder ominously, and the very cave walls around
          you begin to creak and groan!  A sulfurous stench fills the air!

          With an incredible lurch, the ground begins to dance and ripple as
          though it were liquid!  You are thrown off of your feet and tossed
          violently up and down!  The cave walls begin to crumble and split from
          the stress!

          There is a terrible ROAR of rending rock!!  The cave ceiling splits,
          and rocks plunge down and completely smash your lower body!!

          There is a violent blast in the distance.  Steam and smoke drift into
          view through the rents in the walls, and furiously-bubbling red-hot
          lava flows in and surrounds you.  The cave ceiling disintegrates in
          an incredible orgy of grinding destruction, and the cave walls fall
          and are pounded into fine dust.



          You are lying, badly mangled, on a small rock island in a sea of
          molten lava.  Above you, the sky is faintly visible through a thick
          pall of smoke and steam.  A short distance to the north, the remains
          of a well-house are sinking slowly into the bubbling ooze.


          There is a distant, sourceless screech of incredible anguish!  With
          a sharp >poof< and a small puff of orange smoke, a bent and bearded
          elf appears.  He is dressed in working clothes, and has a name-tag
          marked "RALPH" on his shirt.  "You blithering idiot!" he storms.
          "You were warned quite clearly not to use that word near water!!  I
          hadn't gotten all the bugs out of it yet, and now your incredible
          incompetence has totally destroyed Colossal Cave!!  Do you have the
          faintest scintilla of an iota of an understanding of how much work
          I'm going to have to do to get the cave rebuilt?!?  I'll have to go
          all the way to Peking for another dragon, and I'll have to convince
          the Goblin's Union to send me another team of gooseberry goblins;
          I'll have to sub-contract the building of the volcano out to the
          local totrugs, and worst of all I'll have to go through eight months
          of paperwork and red tape to file a new Environmental Impact
          statement!!  All because you couldn't follow directions, you
          purblind and meatbrained moron!  I'm rescinding all of your game
          points and throwing you out!  Out!   OUT!   GET OUT!$!%#&'@%!!%%!"

CENDIF
*
TEXT      ZOT_AXE
          Your axe glows bright orange and fades into nothingness.
TEXT      ZOT_SWORD
          Your sword jumps into the air, chants several bars of "Volga
          Boatman", shoots off several fitful blue sparks, and disintegrates.
TEXT      IT_WORKED
          A clear, liquid chime sounds in midair.  A large, four-clawed hand
          reaches out of the ground, grabs the dwarf, and pulls it down into
          nothingness.
TEXT
          A clear, liquid chime sounds in midair.  A long green tentacle
          covered with sucker disks reaches out of nowhere, grabs the
          dwarves, and pulls them back to wherever it came from.
TEXT
          There is a sharp sizzling sound.  The dwarf explodes into flame
          and vanishes.
TEXT
          There is a sharp sizzling sound.  The dwarves are engulfed in
          a wave of fire that appears from nowhere, and are completely
          incinerated;  the flames then vanish into nothingness again.
TEXT
          There is a sharp whistling sound from nowhere.  The dwarf shudders
          and turns into a moth, which then flies away.
TEXT
          There is a sharp whistling sound from nowhere.  The dwarves stiffen,
          shudder, and melt down into a large puddle of soggy goo that quickly
          soaks into the ground and vanishes.
TEXT      IT_DIDNT_WORK
          A clear, liquid chime sounds in midair.  A large, four-clawed foot
          appears in midair and stomps violently downward, missing the dwarf
          but thoroughly squashing you.
TEXT
          A clear, liquid chime sounds in midair.  A large and very toothy
          mouth appears in midair and chomps ferociously.  The dwarves manage
          to evade it, but it bites you in half.
TEXT
          There is a sharp sizzling sound.  A ball of fire roars out of nowhere,
          misses the dwarf, bounces off a wall, and incinerates you.
TEXT
          There is a sharp sizzling sound.  A ball of fire appears from nowhere,
          bounces off the ground, and explodes violently, incinerating both
          you and the dwarves.
TEXT
          There is a sharp crackling sound from the air above you.  The dwarf
          shudders and turns into a sabre-toothed tiger, which attacks and
          kills you in short order.
TEXT
          There is a sharp crackling sound from the air above you.  The dwarves
          stiffen, fall to the ground, and melt into a large puddle of soggy
          goo.  The goo twitches a few times and then flows at you with
          incredible speed;  it attacks and strangles you with little
          difficulty.
TEXT      SET_FLASK_DOWN
          You have set the flask down in the center of the pentagram.
TEXT      CAMEO
          From somewhere in the distance, there comes a musical swirl of
          light, elvish laughter and the sounds of merriment.
TEXT
          From somewhere nearby, there suddenly comes a sound of something
          mechanical in motion.  As you turn towards it, an incredible
          figure rolls into the light of your lamp.  It stands about five
          feet high on a wheeled metal pedestal, and has a globular light-
          filled head, accordion-pleated metal arms, and a cylindrical body
          the size of an oil drum with a plastic panel on the front.  It rolls
          past without taking any notice of you, all the while waving its
          arms, flashing a light behind its front panel and bellowing "WARNING!
          WARNING!  DANGER!" at the top of its not inconsiderable voice.  It
          rolls on out of sight, and moments later there is an immense flash
          of light and a tremendous blast of sparks and smoke.  When the air
          clears, you find that no trace remains of the strange apparition.
TEXT
          With a sudden gust of air, a large cave bat flutters into view,
          flies around your head several times, squeaks with disgust, and
          flutters on out of sight.
TEXT
          Suddenly, the ground quivers underfoot;  a dull rumbling sound
          resounds from the rock around you, and in the distance you can
          hear the crash of falling rock.  The earth tremor subsides after
          a few seconds without causing any major damage.
*
CIF       NORMAL+KAYPRO
TEXT
          From the darkness nearby comes the sound of shuffling feet.  As you
          turn towards the sound, a nine-foot cyclops ambles into the light of
          your lamp.  The cyclops is dressed in a three-piece suit of worsted
          wool, and is wearing a black silk top-hat and cowboy boots and is
          carrying an ebony walking-stick.  It catches sight of you and stops,
          seeming frozen in its tracks, with its bloodshot eye bulging in
          amazement and its fang-filled jaw drooping with shock.  After staring
          at you in incredulous disbelief for a few moments, it reaches into
          the pocket of its vest and pulls out a small plastic bag filled with
          a leafy green substance, and examines it carefully.  "It must be
          worth eighty pazools an ounce after all" mumbles the cyclops, who
          casts one final look at you, shudders, and staggers away out of
          sight.
CENDIF
*
CIF       XEROX5+XEROX8
TEXT
          From the darkness nearby comes the sound of shuffling feet.  As you
          turn towards the sound, a nine-foot cyclops ambles into the light of
          your lamp.  The cyclops is dressed in a three-piece suit of worsted
          wool, and is wearing a black silk top-hat and cowboy boots and is
          carrying an ebony walking-stick.  It catches sight of you and stops,
          seeming frozen in its tracks, with its bloodshot eye bulging in
          amazement and its fang-filled jaw drooping with shock.  After staring
          at you in incredulous disbelief for a few moments, casts one final
          look, shudders, and staggers away out of sight mumblimg something
          about too many pepperoni pizzas....
CENDIF
*
TEXT
          From somewhere in the distance comes a heart-wrenching scream of
          mortal terror!  "NO!  DON'T!  NO!  NO!  HELP!!!!" cries the voice,
          and then lets out a wail of agony that is cut off abruptly.  Subdued
          crunching and slurping sounds can be heard for a minute or so, and
          then silence falls.
TEXT      LAST_CAMEO
          From somewhere nearby comes the sound of sliding, stumbling feet.
          As you turn towards them, the beam of your lamp falls upon a tall,
          shambled figure approaching you out of the darkness.  Standing no
          more than five feet tall, it cannot possibly weigh more than fifty
          pounds including the shroud and bandages in which it is wrapped;
          a musty reek like the scent of old, dead earth seeps from it and
          fills the air.  As you cower back in disgust and horror, the figure
          halts, examines you through eyes resembling wet pebbles, and
          whispers "Peace, man!" in a voice like wind rustling through dead
          trees.  It then turns and shambles away into the darkness.
TEXT      THROW_PIT
          You have tossed the # down into the pit.
TEXT      THROW_FISSURE
          You have thrown the # down into the fissure.
TEXT      THROW_HOLE
          You have tossed the # down into the hole in the floor.
TEXT      THROW_ROOM
          You have tossed the # down into the room below you.
TEXT      THROW_CANYON
          You have tossed the # down into the canyon beneath your feet.
TEXT      THROW_WHIRLPOOL
          You have hurled the # into the middle of the whirlpool.
TEXT      THROW_CAVERN
          You have thrown the # down into the mist filling the cavern.
TEXT      THROW_CHASM
          You have hurled the # down into the misty bottom of the chasm.
TEXT      THROW_GORGE
          You have hurled the # down into the boiling lava at the bottom
          of the volcanic gorge.
TEXT      THROW_CHIMNEY
          You have tossed the # down the chimney.
TEXT      THROW_TUBE
          You have tossed the # down into the lava tube and out of sight.
TEXT      THROW_STEPS
          You have thrown the # down the steps and out of view.
TEXT      THROW_SLIDE
          You have tossed the # down the icy slide and out of sight.
TEXT      THROW_BEACH
          You have thrown the # down onto the beach.
TEXT      THROW_RESERVOIR
          You have negligently tossed the # into the center of the reservoir.
TEXT      THROW_RIFT
          You have hurled the # down into the boiling lava at the bottom
          of the volcanic rift.
TEXT      THROW_DUCT
          You have thrown the # down into the air duct.
TEXT      SHATTERED_IT
          A delicate crash sounds from below.
TEXT      ICE_HINT?
          Are you having problems getting out of the ice tunnels?
TEXT
          To get out of here, you'll first have to get your bearings so that
          you know where you are.  I suggest that you draw a careful, accurate
          map of the tunnel system; for clarity's sake, keep your lines as
          straight as is feasible and draw in all of the dead ends and such.
          Once you've got a complete and accurate map, examine it carefully; if
          your thoughts refuse to clarify, you might try using the old Yoga
          trick of standing on your head, and see if that helps.
TEXT      CANT_SEE_ANYTHING
          It's pitch dark in here - I can't tell whether there's anything here
          that I can pick up!
TEXT      GROPE_FALL
          Hmmph - you're not asking for much, are you - it's pitch dark in
          here!  Well, I'll grope around and try to find the #.....
          [hunt]    [hunt]    [rummage]    [trip]   Aiiieeeee...   >SPLAT!<

          You stumbled into a pit and broke your back!
TEXT      GROPE_MISS
          Hmmph - you're not asking for much, are you - it's pitch dark in
          here, and I'll have to grope around to try to find the #.
          Well, if I must, I must......   [hunt]   [search]    [hunt]
          [hunt]    [peer-blindly-into-darkness]   [touch]    [hunt]
          [stumble]    [search]     [scrape]   [yell]    [hunt]

          No luck - I can't find the #!.  Get me some light and maybe I'll
          be able to do better!
TEXT      GROPE_FIND
          Hmmph - you're not asking for much, are you - it's pitch dark in
          here, and I'll have to grope around to find the #.  Oh,
          well, I suppose that that's part of my job...    [hunt]  [search]
          [seek]   Could this be the #?   No.     [search]       [hunt]
         /     [trip]   [scream]   [catch self]   [nurse scraped hand]  [seek]

          Aha!    I have located the #!

TEXT      COMP_OPENS
          You carefully insert the ID card into the slot in the box, which
          begins to emit a high pitched beeping sound for several seconds.
          All of a sudden, one section of the wall slides away, revealing
          another room to the north.

TEXT      CRT_MESSAGE
          In the middle of the screen is the message "Adventure - RUNNING".
          Everything else is just an indecipherable display of numbers.

TEXT      BULLETIN_DULL
          The bulletin boards are covered with various notices and memos,
          personal messages and system messages.  None of them are particularly
          interesting.

TEXT      FIRST_POSTER
          You carefully take a small poster of Albert Einstein off the wall.
TEXT
          You carefully take down a small poster of a cat.
TEXT
          You carefully take down a large poster of a cat.
*
CIF       NORMAL+KAYPRO
TEXT
          You carefully take down a two foot high nude centerfold poster.
TEXT
          You carefully remove from the wall a five foot high nude centerfold
          poster.
TEXT
          You carefully take a three foot square poster of Mr. Spock from the
          wall.
CENDIF
*
CIF       XEROX5+XEROX8
TEXT
          You carefully take down a two foot high poster of the Empire State
          Building.
TEXT
          You carefully remove from the wall a five foot high poster of the
          Empire State Building.
TEXT
          You carefully take a three foot square poster of the Brooklyn Bridge
          from the wall.
CENDIF
*
TEXT
          You carefully take down a poster of a mountain climber.
TEXT
          You very carefully take down an eight foot wide poster showing an
          airplane flying over the Golden Gate bridge.
TEXT      LAST_POSTER
          With extreme difficulty, you take down from the wall a seven foot
          high, twenty foot long, three hundred and sixty degree view of Mars
          taken from the Viking lander.
TEXT      RIP_POSTER
          Unfortunately, you ripped one corner of the poster when you took it
          down.  The poster bursts into a ball of flame, incinerating you in
          the process.

TEXT      POSTER_ALARM

          >bong<                 The very air quivers with sound as though
         /   >bong<               someone, somewhere in the distance, has struck
         /      >bong<             three powerful blows on an immense brass gong.

          From an overhead speaker an extremely loud mechanical voice says,
          "This is a class 1 security alarm.  All computer center security
          forces go to Purple Alert.  I repeat - Purple Alert."

TEXT      POSTER_POOF
          The poster in your hands disintegrates into fine dust and blows away.

TEXT      ELEVATOR_CLOSES
          With a >whooosh<, the elevator doors slide together.

TEXT      REPAIR_MAN
          Out from around a corner at the far end of the computer center, a
          disgruntled repair man walks over to the elevator and tapes onto it
          a sign saying, "OUT OF ORDER - Please use the stairs", and then
          walks away.

TEXT      RIDE_ELEVATOR
          The doors close behind you as you enter, and the elevator immediately
          starts to go up quite rapidly.  After a while the acceleration lessens,
          but you continue going upwards for what seems like a very long time.
          Finally the elevator starts to slow down (incidently doing nasty
          things to your stomach), and eventually grinds to a stop.

          Bright light floods into the elevator as the doors open.  Bedazzled
          by the bright light, you stumble out of the elevator as your eyes
          try to adjust.  After a second or two, you hear a small 'swoosh'
          behind you, and, as you turn around, you realize that not only have
          the elevator's doors closed, but they have vanished altogether!

TEXT      CANT_READ_DISK
          The disk label says "ADVENTURE SOURCE FILES"; the disk itself is
          unreadable without a floppy disk drive, and I don't see any of
          those here.
TEXT      LEDGE_CRUMBLES

          With a great groan part of the ledge you are standing on crumbles
          and falls into the volcanic rift below.  Despite your best efforts to
          scramble back into the passage, you quickly lose your grip and fall.

TEXT      RUG_FLY

          You climb onto the rug which gently starts to float across the rift.
          You slowly rise up to the level of the ledge on the western side of
          rift.  The rug loops around once or twice, and then gently deposits
          you on the western side of the rift.

TEXT      RUG_DIES

          You climb onto the rug which gently starts to float across the rift.
          The rug struggles to gain altitude (the ledge on the other side is
          a bit higher), but is unable to because you are too heavy.  The rug
          gently crumbles into the side of the rift, twenty feet below the
          ledge it was aiming for.  Despite your best efforts to hold on to a
          sheer cliff, you fall.

TEXT      RUG_FLY_2

          You climb aboard the rug, which gently carries you back across the
          rift.

TEXT      CANT_GET_RUG
          The rug floats away from you every time you try to grab it.


