
                        PROGRAMMING YOUR OWN TEXT GAMES

                           By Cleveland M. Blakemore

                         Transcribed by Patrick Kellum

   These articles appeared in the June and July issues of Ahoy! magazine.  Ahoy!
was a magazine that contained articles and software for the Commodore 8-bit
series of computers.  Part III was never published due to Mr. Blakemore leaving
the magazine.  Each article ends in "EOF" to ensure you that you have the entire
file.

   The inclosed program, dutchman.bas, is the ASCII converted source code to the
Commodore 64 game "Lost Dutchman's Mine".  It was converted from the CBM BASIC
program using a modified (and extreamly bug-fixed) version of petcat v.1.9. You
should be able to re-tokenize the source back to CBM BASIC 2.0 with a standard
version of petcat, but if not the original tokenized version is included as
"dutchman.prg".  The CBM BASIC was typed in on an Amiga and converted to
tokenized BASIC using petcat.  All lines were checked with "bug repellent" on a
C64 emulator (TAP).  If you re-tokenize the source with petcat then go through
and hit return on each line of code from the C64 side, petcat gets confused
sometimes and this will fix any problem lines.

   If anyone has an OCR program for the Amiga, I could sure use a copy, it would
greatly speed up the process of uploading articles :)

   If you have any articles/software from classic magazines then please upload
it to GMD, back issues are near impossable to find these days and these
stories/games don't deserve to disapear.

Patrick Kellum
<patrick@ygw.bohemianweb.com>
December 9, 1997
